First off I must say I had a really good time at Fulda Gap. The night game was real fun. (Human shields) At the end of the day, Mr. Furg (I think thats how you spell his name) was real funny and brought the game to a good end. Already looking forward to getting back on the field. don't have a lot of time to do a more detailed review of what I thought of it. Also, I would like to say that X-Man put NATO where they belong again and that their were a butch of people who job was not shooting paint but getting people where they were needed most. Its because of selfless people like this that we won.
Last Edit: Nov 12, 2009 19:06:56 GMT -5 by "Runaway"
Help the planet and stop Global Warming - Superglue a Politicians mouth shut.
Post by Metal Finger (Dread) on Nov 10, 2009 10:00:09 GMT -5
Boy oh! Boy oh! Boy! Did I Shoot up a lot of suckas! Three cases full. Oh! Don't tell the wife. The game was great and the targets were plenty. And I have to say that seeing Seoul run around with that big launcher Saturday taking out tanks and buildings was funny but d**n he did a helluva job. My most memorable moment was during the last forty minutes Sunday at the second road leading into Sim City by the entrance. The NATO forces was charging up the entrance and everyone fell back and I was stuck there by myself with two refs taking out about fifteen to twenty suckas single handily classic DREAD style. And would've taking out more if I hadn't stood up out of frustration when I seen someone wipe. Luckily the ref saw it to and kicked the guy of the field. But BIG UP to all BOXER FAM and lets wreck shop again next year.
Unit: 39th Motorized Rifle Division Assignment: Division Commander Location: Command Decisions, Taylorsville , North Carolina Mission : Control the following Areas - Area in and around Bentree, Luke, Holiday , Duke and Hamburger Hill - Operate on western side of/and control route 1 Troop Strength - Appx 200 regular troops - 10 Special Operators (Spetsnaz)
We had a very simple plan that allowed Core/Regimental Commanders to create their own plan within the overall WarSaw Pact Battle plan. W did request a few things from them: 1. Take and Control assigned bases 2. Use specific areas as Bases of operation 3. Rotate your guyz into the fight (send troop on combat patrols to keep them from becoming bored)
- We had one unit assigned to attack and control Holiday . - Another to attack and control Hamburger Hill. - And the lastly one to control the area around Duckett, not in it of course cause by now everyone know we would nuke it a game on, this would in effect would help to control the flow of traffic out of DZ2
Game on: Saturday We hit after a short delay as we waited for the remaining members of our Division to get in place. Once there we kicked off the attack, the nuke was in the air and we were on the clock. We would need to take Holiday very quickly; we would need to do this with the least amount of people available. In this way we would conserve our combat power. But we had a slow start and the attack was beginning to stall, we had another two regiments waiting to get into the fight and by now the Op4 was beginning to spill out of the front line bases. So we moved our other Regiments in on Holiday , it felll within minutes of this action, but at what cost? The use of this extra man power would weaken our efforts up at Hamburger Hill a short time later. After the taking on Holiday the force was so excited that they spilled out of our AO and headed down to Ambush Alley and Fire Base: Alpha. They fought well and took a lot of ground, but this gave us real estate, that we would be to weak to control, because it would spread our force out too thin and it left our backside bases completely unguarded. As The 120th MRD (Aldva, SoVa and the Virginia Teams) continued to press their attack against Hamburger, it became clear that NATO was not going to let us have that base, “No Matter What!” Soon there after I got intel from 9Delta (Dave of Capital Offense)..reported.. “You can’t even spit on the ground up there, it so many people! We sent one of our Spetsnaz to gather intel and we had already dropped off T888 (Daniel of Team: Boxer) back at Bentree to keep an eye on our base. The Spetsnaz confirmed earlier intel, that Op4 was stronger than us in this area. Now standing on route #1 we look up and down the road and count only about 40 or so WarSaw Pact soldiers. We get a call from 8th Army Command asking for a SitRep, we had one Commander off the grid, one reporting with only one shooter and one in heavy contact with a tough well armed enemy, entrenched on elevated ground and losing shooters by the minute....our Division was broken and splintered ....”Command this is 39th Guards we are Combat ineffective!” We’re then ordered to hold NATO atop Hamburger. Now how would we do that? We would have to disguise our numbers; we would try to make NATO think that we were strong where we were weak. Warsaw would then shift its forces to another front……“SimCity” I requested that Phil (of ForeFront and the New Jersey Teams) hold Fire Base Alpha and use the Tank along with a hand full of soldiers to continue to attack Hamburger, but not try to take it, while the remainder of our unit held route 1. We would reassign Aldva’s unit to protect Holiday , Bentree and Luke with a force of about 15. We also had the Rats help us catch the NATO Special Forces a couple of times running around in our backyard, because GreenMan (Bill of ODX) was giving me fits. During the last retaking of Holiday we finally had to ask Command for any extra bodies they could spare and were assigned Boss Company who saved our behinds, thanks guyz. All the while the radio traffic indicated that the battle on the other front was going well. Had NATO been aware of the very thin line of defense we had below Hamburger they could have busted through with as little as 20-25 guyz and regained the entire western front. This move would have likely resulted in WarSaw Pact losing Saturday or possibly the entire game. Luckily (I suppose) the ruse worked because we were never really pressed in those areas so we're able to hold on long enough for the assault to take effect on the other side of the field.
The Night Game Was relatively uneventful for me, as I was assigned to protect Bravo. Phil handled the physical base and I the area between the base and the tapeline up to the DMZ. I did however get an unarmed barrel tag right in front of all the spectators and refs. “Just for you Hun” (Ted of Recon 1), while standing in the open on the tap line and watching “The Red Hawks” (Mobtclair State Paintball team) make unarmed death charges in a effort to get NATO to use up their air since the air station was now closed. I just waited like a Venus Fly Trap….when an unsuspecting NATO player ran behind a bunker I pounced, I ran off laughing so hard my side hurt!
Sunday I arrived back on site (that's right I slept at the hotel) and found that we had role players in this game, this was disappointing because I was unaware that role playing was allowed and (2) one of them was a WarSaw Pact Core Team Commanders, who had been privy to our plans, maps and even our radios and had been in our inner circle for weeks if not months, nice! I don’t know how that played into NATO planing, but it sure would make our job this day tougher. 39th Guards were tasked with pushing forward out of SimCity, Rex and Alpha(FB), towards Duckett…But seconds after game on we had Aldva's units in heavy contact again (poor Aldva we put him through it this weekend, but you held your own brother) we asked him to perform a fighting retreat back through Sim I pretty much left him to his own command there after, as well as 9Delta and Phil, Phil had been promoted to 39th guards HQ Commander to replace MG who had taken over 51st Guards. I would be busy trying to set a defense around Rex most of the day. After back and fourth Infantry and Armor engagements we finally figured out that NATO was really strong in Sim and they would attack from the treeline with Armor support and easily take Rex, WarSaw would do much the same. This went on pretty much all morning. Until…we felt we had reach enough points to give us the victory. We now wanted to completely box them in and cut them off. Ordering the Nuke strike against Rex would take away NATO's ability to get out Sim, as they would have no place to go once out of the treeline, we then mined the mouth of Sim for the first and only time during this event, we wanted to save the mines, as we had hadn’t brought any extras with us, plus we didn’t want them to have time to think about how to defeat this tactic. We would but the mine in the middle of the road in plain sight, so that the Tankers could see them from a distant, this would cause the Tanks to stop far enough back to keep our Infantry safe, then we used combined arms to protect ourselves. The mines would protect us from the Tanks and the shooters would protect the mines, since only AT gunners could remove them. The rest was basic, keep pressure on Sim and push at the end and hope that it falls in time…which in this case it did!!!
Last Edit: Nov 14, 2009 21:48:30 GMT -5 by "Runaway"