Well I've watched two of our members one of which is a 13yr old and the other has no military experience. Each time we've gone out I've tried to group them together. Recently Killa has been using an A~5/w flatline and BamBam with his SP8. With the basic knowledge of what to expect from one another, coupled with good communication, the range of the flatline and the rate of fire of the SP8, these guyz have grown into a team that must be respected on the field.
With that being said I think it's important that our teams have the proper equipment layout along with weapons that offer them this sort of protection.
Last Edit: Dec 10, 2007 16:54:52 GMT -5 by "Runaway"
Runaway brings out a basic fundemental fact that has been a part of basic military organizational struture since the early 20 century with the advent of semi-automatic and automatic weapons and the shift to small unit tactics (lead be the Germans during WW I and the USMC during WW II).
This can be seen in the basic weapons load out for a US Army / USMC fire team..
US Army Fire Team Team Leader: first in command, provides tactical leadership; Grenadier (M203): operates the grenade launcher; Automatic Rifleman (M249 SAW): provides suppressive fire for the fireteam; Rifleman: carries communications equipment and covers the rear.
USMC Fire Team Rifleman: acts as a scout for the fireteam; called "Ready"; Team Leader (M203): also works as the grenadier; called "Team"; Automatic Rifleman (M249 SAW): also serves as second in command for the fireteam; called "Fire"; Assistant Automatic Rifleman: carries extra ammunition; called "Assist";
The concept being that within the fire team you have a weapon for suppresive fire (SAW), you have a weapon that provides indirect fire support - M203. This gives the basic fighting unit complimentary weapons systems that when combined create problems for the oppposing force.
Runaway outlines a basic team structure for Boxer, a 2 man team consisting of a Flatline/APEX equip marker and a basic rifleman. The Flatline/APEX gunner can provide suppressive fires while the rifleman manuevers to get the takeout shot.
This is the structure the Canadian army uses. In the Canadian Army 'fireteam' refers to two soldiers paired for fire and movement. Two fire teams form an 'assault group' and two assault groups form a section of eight soldiers.
Basic, simple, and effective!
However, the true impact is when you have multiple teams organized this way with effective comms. Now you have the flexability to manuever against the opposition without having to redistribute your forces on the fly.
For example, 2 teams organized this way move against a bunker. One team can act as a base of fire (providing suppresive fire) while the other team manuevers to get an open flank. If the manuever team gets bog down it can become the base of fire while the other team manuevers.
Note the concept of mutual support occurs at the individual and team level.
We can go a step more an mimic the US 4 man fire team 1 Flatline / APEX Gunner 1 Grenadier (Rocket Launcher) 2 Rifleman
The rocket launcher can be optional based on the equipment we have on hand or game limitations.
I like this structure becuase it really masses fire and provides the flexability to take on different types of missions without changing the basic structure of the unit.
But it is more man and equpiment intensive than the Candian style 2 man team.
A lot of teams talk about this but I have yet to see anyone really implement it on the field. The reason is that it requires dicipline on the part on individual players to do their job consistently. Just like any other team sport.
Post by MrGoodbody on Dec 11, 2007 18:41:25 GMT -5
I'm glad we are on the same page.
Most of you guys are familiar with the buddy system. It usually works, Noone goes someway without somebody. Alot of times we scatter and noone really sticks together during a fight unless we have comms. However last weekend from my end we did one heck of a job doing so.
We need to diffinatly practice the squads manuavers in respect to; the squad, movement, and the enemy. I'm sure some of the younger guys need to grasp the concept of suppresion while flanking and things of that nature.
There was a moment when runaway and I were trying to clear a bunker, we were no more than four feet away and cover by the thicket. He new with that Ion he would be ablt to keep heads down enought for me to pie the corner and make important shot to eliminate the two that we'd ambushed. After that little battle I 'd realized that runaway with that high rate of fire was able to take out killa k with ont to the face. There was no warning when it happened it was just implyed by one tap on the shoulder and the rounds started flying.
Those types of techniques are learned and will only make us better as a team.
One good way to implement the use of squads during the madness is aways pair up, at regen spots duringbig games, stuff like that, because it's always good to out manuaver an opponent with two over one.
The advantage with the Flatline is you can longball and keep enemys at bay from long distance with accuracy, with response trigger you get a high rate of fire but your not accurate at all. The Ions and Smartparts paintsprayers that's good two team up with are very impressive in regards to suppresion but lack in the range department. So I agree with checking the loadout when going out. Good thread.
Last Edit: Dec 11, 2007 18:43:28 GMT -5 by MrGoodbody
Dang! I love it when we talk like this!!!!! These kind of thread will make us better, we just need to come up with more useful topics.
Also, MG if you remember we put suppression on the tower from two angles as you moved in to get Woodwus during the first game. I find myself often these dayz working with MG and now that I think about it, I worked with him before he came on with Boxer and we worked well together even then as well. Not to mention we did nicely the weekend before last and during Fulda. I guess I better bring my ION each time I team up with him, lol.
Last Edit: Dec 11, 2007 22:48:47 GMT -5 by "Runaway"
Assault Team Xray Fire Team 1 - Demo team SeoulBro Ninerref
Fire Team 2 Muffin Ghost
Lets say we are at Fulda next year, we could take Assault Team Zulu and send them to act as the command and controll for 117th Guards...
While we keep Assault Team Xray togther as a Boxer assault teams. We could mix and match assault teams to form sections as needed.
Extending the example above, lets say Yellowjacket is leading a section. He could take his assault team to act as command and control for 120th guards while is Asst Section Leaders takes the other assault team and combines with Seoulbro's assault team to form an ad hoc section.
The advantage here is that at our basic element we will build familiarity and cohesiveness, as guys get used to playing with each other on a regular basis, but still be able to mix and match as need without thinking twice about it.
Also, as we practice small unit tactics mixing and matching should be easy since the basic units are all ready established.
The only issue I see with Runaway and MGB teaming up is that it takes away to of our field leaders. I much prefer each of you leading sections than paired together at big games.
Otherwise you can form your own killer fire team whenever you want.
Th Roughnecsk, can be broken down into assualt sections that can then be tasked out to the other sections to act as runners, ammo bearers ect....
At least until they are better able to act as their own independent unit...
Here's another idea, why not do like the Zulus who organized their Impi's (regiments) into age specific groups that would fight togther until the unit retired.
So, we form the Rougnnecks into assault sections. based on age. They fight together and grow together. When they leave the Roughnecks they leave as a group an either join an existing section that needs to be fleshed out or form their own section...
Man, those guys would come out as a hone blades ready to do seriouse damage... In the interim they can learn to work as a team providing battlefield support to our mainline sections.
Post by MrGoodbody on Dec 12, 2007 18:15:14 GMT -5
roger that, that is the beauty of it all we can mix and match depending on the scenario, Big game or other. what I was refering to with Runaway was simple skills that were honed in the military, like with X or Kong I'm sure if put in that situation they would have atced accordingly.
Those type of movements will need to be practiced.
In regards to games like ghost busters, we were very flexiable and could assign pretty much who ever we wanted to any specific job.
Remember at fulda when we all broke out at the start, If we would have had either a two man or three man team with rocket launcher in tow with on of the small assualting team the tanks up front with the help of our tank provided, the enemy tanks would not have lasted as long as they did up front. Given the fire teams and assualting team coordinating in unison. X-man when we have a clear layout of everyone's equip, I'll be ready to see what you can make happen
Well I kind of favor a five man team, which I guess is the same thing with the addition of a Squad Leader. Taking in to account the Element were setup the way there are because of few things age, experience, relationship between certain players and activity of players for example the Phoenix group plays more often (backyard, Scenario or anywhere). Others like the guardians hardly ever play or only play locally. And some people favor working with certain person(s) more so than other.
When I spoke of grouping I meant only that I would like to see the proper equipment used and the current team be asked to work together more often. Not total reconstruction.
Last Edit: Dec 12, 2007 19:31:37 GMT -5 by "Runaway"
I know it was brought up in another discussion by seoulbro, but we have two potential team member additions pending their tryout and acceptance by the team. They are both good guys though and would be a good addition to the team.