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Post by "Runaway" on Apr 6, 2008 16:36:46 GMT -5
Why do we love this game so much. Why do you play? And what can we do to make it better?
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Seoul
Warrant Officer
CW1/S4
Token Asian man on Team "Little pest, big problems."
Posts: 616
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Post by Seoul on Apr 6, 2008 22:01:00 GMT -5
make it cheaper to play. Ferg does it by allowing pre registration for $25 and having $40 paint. I can't believe they charge $100/box up in the North....I'm sorry, there is no justification for that...cost in P.A. is not double that in N.C. Kids just can't afford that type of hobby. Paintball will only hurt itself more if we don't find a way to keep it simple for the kids.
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Xman
Officier
Excutive Officier/S-3
Posts: 1,636
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Post by Xman on Apr 7, 2008 8:47:15 GMT -5
make it cheaper to play. Ferg does it by allowing pre registration for $25 and having $40 paint. I can't believe they charge $100/box up in the North....I'm sorry, there is no justification for that...cost in P.A. is not double that in N.C. Kids just can't afford that type of hobby. Paintball will only hurt itself more if we don't find a way to keep it simple for the kids. One of Ferg's stated objectives for the MilSim experiment is to get the cost of a scenario game down to about $75 a person. He is trying to make it economical for the player while at the same time allowing field owners to make a living. To me $75 all in (including registration, paint, air and maybe even lunch) for a scenario game is a great price! Unfortunately, one of the by products of technology in paintball was to drive up the price of play. $1000.00 paintball guns and $100.00 for paint (for one day of play). The thing is, when I got hooked on this game we played with pump guns. I remember, when Sterling and Phantom pumps where considered cutting edge. I had just as much fun then as I do now, maybe more. I could play a full day of paintball on quarter a case of paint (500 rnds) and still have plenty left over. The game was slower then and required more skill. But even if you weren't that good it was still alot of fun. No bonus balling! No being outgunned since everyone pretty much used similar technology.... What I think we can do as individuals is to maintain the integrity of the game by remebering it is only a game! No need to wipe or overshoot! Just play and be a good sportsman. As a team, I think we really need to help Ferg make the Milsim concept a sucess. It's more than just the big games, it's about making paintball more accessible to more people by leveling the playing field and keeping the cost low. If you a speedball gun junky that may not appeal to you, but you can always go play in speedball tournaments or you can turn down the rate of fire on your chip, put on a 40 round hopper and come have some fun!
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Post by "Runaway" on Apr 7, 2008 17:30:53 GMT -5
Well for me I guess it's simply I enjoy the tyme spent with liked minded, former military guyz. Paintball gives me the chance to works on those skill sets I learned so many years ago.
As for how to make it better. I agree with the first few replies. The game must get cheaper, coming from a guy who often runs with two younger players. It isn't easy to take the youngster to these games or even walk-on weekends, with the price of paint, camouflage, field fee(s), markers, goggles and gear (times three for me), I can use any price breaks I can find. Some would say that you don't need all the extras like radios and upgraded markers, but if you want remain competitive and not just be blown off the field you do. Which also would be bad for the sport (lack of competition).
Another thing. I feel it's important to the future of the game to get the walk-ons involved or in the flow of the game. Boxer as always tried to reach out to the walk-on and make them a part of the game, we have been very successful in the past using our leadership as force multiplier in the support of these types of elements.
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Post by MrGoodbody on Apr 7, 2008 18:20:32 GMT -5
what's my favorite thing or things, man so many. One thing that stands out is the fact that all ages can play this sport, ya know all races and backgrounds goes out the window and we all get along ( the majority of the time haha) and have fun. Which brings to mind the camaraderie the is associated with the military and the common goal attitude that goes with that.
The nights before. Ya know those are some great times right there, they really bring ya close to battle Buddy's and bonds are surely formed, talks about the mission ahead, different strategies, and load outs, just the proverbial bull ish. Stuff like that stands out and will be remembered.
I'd also like to see more of our members, join the advance teams and hang out, I'm sure y'all would have a blast as well, and see exactly what I mean. If possible that is, I don't want seoulbro to have to dish out a Chanel pendent or nothin.haha
I'm liking the scenarios we've been in but wouldn't mind the organizers throwin us for a loop every now and them, like at ghostbusters.
Lastly, just being apart of a kick @$$ crew of guys that share the same passion and that's being the best at what we do. Out
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Post by "Runaway" on Apr 8, 2008 10:27:17 GMT -5
Equipment restrictions: This is the one that there is no good answer for. We has painter have this fantasy that we try to bring to life. We go out and buy all these high tech weapons (Markers) that will throw heavy volumes of paint or we buy things like Nerf Launcher. Either of which can cost $400-$500 or more, just to find out that some fields will not allow us to use them (Semi only fields) or that the events only allow a certain number of these (Tank to Launcher ratios). And let's face it if your one of the General at an event, what are the chances that your going to give you Anti-Tank card to a walk-on.
But if the field owner allowed Speedball Marker or even organize teams, to go up against the normal walk-on/weekend crowd bad for business. If you allow 20 Anti-Tank guns to each Tank then the Tanks don't stand a chance again....bad for business! So what can you do!!!!!!!
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Xman
Officier
Excutive Officier/S-3
Posts: 1,636
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Post by Xman on Apr 8, 2008 10:29:29 GMT -5
You make some good points Runaway, but I think that most people don't make those type of investments until they are either part of an organized team or really into the scenario scene.
Clearly there are certain games where this is a bigger issue than others. For example, Vietnam Patrol has a hard cap on the number of launchers. But in that case I bet more than 60% of the people who attend will be part of a local organized team.
On the other hand there are the big games put on by national level producers like Viper, MPP, or Wayne Dollack. These games have so many people, so many tanks, so many whatever that you could show up as a walk-on and have more than enough opportunities to play with your toys.
At F.E.A.R (2007), I cannot begin to desrcibe all the types of stuff people brought onto the field, I mean some of the launchers and markers were way out there and I suspect not everyone out there with that kind of gear was on a team (allthough I believe the vast majority were on teams.)
The MPP game at CD last year, Guadalcanal, had 17 tanks! that's 34 rocket launchers on the field (given CDs 2 to 1 ratio). I bet we couldn't pull together half that number of rocket launchers between all the teams we normally run with and play against. So if you are a walk on with a nerf launcher, that's the game to hit.
Of course, unless you are with one of the connected teams you will be out of the loop as to game strategy, objectives, and missions. So then it boils down to what level of the game do you want to be at?
But that's part of what I love about paintball. Even within one game there are various levels that people can play at and have a good time!
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Post by M.A.D. Reaper on Apr 8, 2008 15:31:10 GMT -5
I just like shooting people with paint knowing that i will not hurt them (for the most part) or cause death. I like the competitveness of the game. Who's the better player, and learning when im not the better player. I like the hanging out part of it as well. The way people come up with different ideas in marker paint jobs and designs. The team work of playing the game. The stalking thats involved. I get so pumped most of the time. The not knowing in, when will my time come when i get the eliminated shot and have to walk out?
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Phantom
NCO
Cpl./S2
Your Silent Demise
Posts: 332
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Post by Phantom on Apr 9, 2008 12:02:06 GMT -5
Why do we love this game so much. Why do you play? And what can we do to make it better?
Paintball for me in some ways is like other sports. We have a team, we prepare and practice, we have our gear and tools, we want to win. One thing that sets it apart for me is the concept of inclusion. We love what we do for fun and we want everyone Else to come share our passion with us so they can have fun too. This rests heavily on the concepts of honesty and integrity and fair play. It's an incredible experience that builds character, patience, communication and camaraderie. The experience is as important as the loss or victory. You're not going to get that playing rec ball or pick-up basketball a the Y. There is a serious investment and commitment made by our teammates to participate and it establishes a basis that we teammates (and sometimes strangers) can come together.
Let's not forget the rush. The first shots of the day, sneaking up on someone and your heart pounding as you lie in wait for your prey to creep by you unaware. It's as close to my fascination and appreciation of the military and that "environment" as I can get, without the real life consequences which are not to be forgotten or taken lightly.
To make it real is to make it better. The new Milsim concept is a great example. Standard issue rifles don't have 400 round capacity and no one stops because it's lunch time. The gear aspect of this (radios, milsim weapons, camo) is the challenge for the non-wealthy but this is a pursuit of a goal - not a package experience you can buy off the shelf at WalMart. Organizations like Boxer and CDP are the vehicles to get us there - if that's where everyone wants to go. And don't forget that the real men and women who fight for us train for it - practice if you will - so they can be prepared and be the best. Be it foozball or paintball it'll make a difference.
I hope to see a gap form between WoodsBall (Saturday walk-on) and Scenario play just like there is with speedball. With the kind of "community" and open communication being established between area teams and fields there is an opportunity to set the standard right here in our back yard.
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Post by greenman on Apr 9, 2008 19:49:47 GMT -5
My favorite thing about paintball, is the morning of the game. Getting up early, getting dressed, checking my gear list, loading up, and that excitement of who and what is waiting at the field. The many great personalities and teams that show up for "the big game." I sometimes plan for weeks before a game. Equipment lists, on line purchasing of needed gear, planning of what gear works best with the game at hand, etc. But, nothing compares to the morning of.
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Post by Metal Finger (Dread) on Apr 9, 2008 19:58:57 GMT -5
Camaraderie, camaraderie and seeing my big bra X! And wetting some suckas up!
Peace!!!
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Post by "Runaway" on Apr 10, 2008 18:07:46 GMT -5
My favorite thing about paintball, is the morning of the game. Getting up early, getting dressed, checking my gear list, loading up, and that excitement of who and what is waiting at the field. The many great personalities and teams that show up for "the big game." I sometimes plan for weeks before a game. Equipment lists, on line purchasing of needed gear, planning of what gear works best with the game at hand, etc. But, nothing compares to the morning of. Green, You bring to mind a great point, some of the best tymes I've had with this paintball thing is the planing and the nites before an event. Just sitting around with the guyz shootin the sh*t.
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wop
Corporal
Official Boxer Armor
Posts: 32
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Post by wop on Apr 27, 2008 9:54:55 GMT -5
I like the WEAPONS!!!!!!
And all of what Greenman said.
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